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To offer world-class Technology and Management education through an appropriate blend of pedagogical inputs, research and development, innovation, global networking, and social values.


To create a leading Technology University in Asia catering to the global educational needs.


About AIGA

Current needs

Future needs

Rationale behind the Game Art course


About AIGA

Gaming and Animation is a stream which is seen as the next biggest industry in India. NASSCOM has predicted that by the year 2010 the industry will hit USD 869 million. And with India on the global map, experiencing a surge in economic growth which incidentally is expected to be the biggest in Asia in a decades time, the name of the game is Outsourcing . Abundant raw talent in the fields of gaming and animation bound with quality training implies that modern India can transcend in churning out distinct local content.

The need of the hour is to deliver superior training in Game development and Animation while at the same time tap the industry requirement. Asian Institute of Gaming and Animation, AIGA, located in Bangalore intends to meet the aforesaid requirement by setting up a state of the art training facility which provides the students an International certification in Game Art and Animation.

AIGA aims to offer the student a unique experience to delve into the subjects through its carefully drafted courses while at the same time harness and apply the current skill sets in a practical environment. The centre would house people with industry expertise thereby imparting quality training specific to the industry needs.

Current needs:

Outsourcing in Games is today a core element in the creation of most AAA games. Most International Game studios plan their products with outsourcing as a key element. Game Art asset creation and animation comprise a big percentage of outsourced production work today. Existing and emerging studios in India that cater to this need have a dire scarcity of trained artists.

With next generation games, the volume of art work needed is much larger and more complex. It has also increased the need to specialize is some of the core art skills.

Future needs:

As the Indian game industry matures, we expect to see more local content being developed. While some game companies have started working on their own game titles, the associated volumes for specialized disciplines like Game Design is quite less at the moment.

Rationale behind the Game Art course:

The Game Art course that is being planned is very industry specific and is being structured to fit the above needs. The aim is to take potential raw talent and mould them into trained artists who could be plugged into game art studios.

Today, many game companies in India invest heavily into internal training. In addition to this translating to time and money, it also involves a factor of risk. The Game Art course being initiated will reduce, if not eliminate the amount of internal training.

In India most training institutes seem to be inclined towards Animation and with very limited focus on Game Art. Moreover the courses offered may not be very game industry specific.

Next Generation games and its associated requirements in terms of skill upgrades will also usher the need for retraining existing artists in game studios.


  • Professional diploma in Game Art
  • Professional diploma in Game Programming


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